I was offered a commission today, basically all the characters and props for a doom 3 style game, but I don’t really have the time right now and something seemed a little lacking in the pitch. I didn’t take the commission.
Anyway, it made me think about job offers.
The video games industry is worth $93bn (£59bn) worldwide, compared to $15bn for the music industry, and the $88.3bn worldwide film industry. ~ from BBC news this week
Have any of you guys done or been offered work related to Blender, either game assets or full or partial games?
I think Agoose77 has done some commercial stuff… Video games world wide are now making more money more than movies and 6 times more than the music industry! There’s got to be some money out there for those who are prepared to put in a bit of hard work.
The thing is, I don’t know how to sniff out a genuine offer, and if I did get one I’m not sure what my rates should be. I was offered a job once but it would have meant relocating to America and I couldn’t find out enough about the company to know whether it was the real deal.
I had a friend who was offered a job in a telemarketing company and when he turned up for work on the first day the company had disappeared over night, the building was just cleared out. Can you imagine moving to another country to start your dream job making computer games and have the same thing happen? It’d be a nightmare.
I’ve had other friends who work as artists who tell me their woes about patrons who order art work and then change their mind, or request endless reworking of the subject, or refuse to pay or try to renegotiate fees halfway through a job, or even just disappear completely.
So let’s discuss:
- Is it worth the trouble?
- How to find out if a commission is genuine.
- How to avoid time wasters.
- Rates and example fees.
- bad experiences.
- Good experiences.
- Selling assets on sites like turbo squid.

there you can find plenty of bad and good experiences/comments/opinions