Well Basically I put an apha pic of a leef on to a subdivided square mesh, then dotted them all over the floor in the scene. The problem is this. When appling mist to the scene in the world settings the area that is alpha shows as a darkend area around the image. How do I get around this, is there a button that I can press to sort this out or do I have to do something else??? Been trying to sort it for some time now and cannot seem to fix it
Please could some one help me with this!!!
I have long hair and want to keep it!!:eek: