Using Blender 4.1
I’ve been trying to bake normal maps, but i’m in a bit of trouble. These lines keep appearing after done the baking and using it in a low poly model.
Both high poly and low poly models were on ‘shade smooth’
Using Blender 4.1
I’ve been trying to bake normal maps, but i’m in a bit of trouble. These lines keep appearing after done the baking and using it in a low poly model.
Both high poly and low poly models were on ‘shade smooth’
Welcome!
Did you connect the normal map into the material the correct way? You need to set the image to non-color and use a normal map node.
Hello. I don’t think so, i’m not very familiar with normal maps or displacements. It’s connected this way.
Here’s the node:
UV of the low poly is also done.
Looks like you’re using a bump node. This is a normal map, right, the purpley blue looking one? You can use the normal node for that, it might get better results. I’m also pretty sure you don’t need the normal map node between the image and the displacement.