Having problems with creating Fireworks...

I’m working on a Render for Christmas and New Year, and I need to have some pyrotechniques aka fireworks into the pictures. My problem is that I seem to keep having “cubic explosions” instead of “sperical explosions”. I tried looking for a tutorial on this topic, but can’t seem to find with that is up to date for the newest blender.

I have to admit i haven’t renderd an image with particles for a year, so I have lost my touch at it.

I use a Standard UV Sphere, and then sizing it down. Then a select al the vertices and use the Hash button (which prevents from having lines of particles). Then I activate the particle settings, setting:
Amount = 1000
Start and End = frame 1 (otherwise no explosion)
From => “Verts”, “Faces” and “Even” buttons pressed
Vert = on

Bspline = on
Normal = 0.3
Random = 0.2
Damping = 0.6
Force: Z = -.03

All other things are standard. Stil, the fireworks explosion doesn’t do what a normal pierce of firework would end up…
Could someone help me here?

xilconic,

In the Particles panel, click on “Even” and see if that does the trick.

Best of Luck!

Set

Start: 1.0
End: 2.0

Also, try increasing the size of your sphere emitter.

You’ll probably have to re-adjust your velocity properties. Also, play with the Keys property for some interesting timing effects.

:))