I’m working with the NLA editor for the first time and I think it’s going pretty well. I’ve run into a little problem though.
After a repeating walk-cycle and another action I’d like the character to start following a path and use the stride bone to do so. However, when I set it all up it immediately starts following the path at frame 1. I moved the Path IPO up to frame 352 (where it should start), but now my character has a constant rotation offset.
Does anyone have an idea as to why this is happening?
Thanks in advance!
PS: I know walk cycles and path-following aren’t perfect for good animations, but I’d really like this to work.
EDIT: Enabled Stride Root, fixed the Parent type and made the IPO fit the action. It sort of works now, except that the character is now bouncing back and forth every frame.