It’s prone to bugs from being exposed, and unpractical.
The best we have for just the simple task of uv smoothing, an essential and important uv tool; is constantly broken. It’s broken in 2.80 stable, 2.81 and 2.82 as of speaking. This is not fit for professional use and it’s bringing down the epic workflow that Blender is known for.
What is contained in Magic UV’s are commonly needed, essential and much sought after feature for any 3d artist and should be added to the main build or at least warrant branch.
Question is; what are the challenges preventing this?
Anyone want to shed light on it?