Having trouble creating an animated bulb sign like Ian Huberts

I want to recreate the idea of Ian Huberts scrolling sign but in geometry nodes.
Here is a link to his video.

I basically want to create a Large bulb display which will be icospheres for the bulbs. Each bulb will act as a pixel using an animated texture. I tried using Chatgpt and Gemini and both seemed to fail in the setup.

I have attached a view of the setup that Gemini gave me.
Here is a screenshot of what I am hoping for but this is just done with shades. I need the physical bulbs.

Can anyone help me create a setup for this?

Thank you so much!

You need to use Grid node uv’s and not the pixel_uv

Thank you for your reply. I am not sure if this is working how I hoped. The Ian Hubert tutorial essentially makes an array of objects, merges them into one object and creates a project from view UV so an image can be spread across all the “bulb” objects. Then in the UV editor, he scales the bulbs by individual origins so they essentially only get 1 color per bulb. That way the resolution of the 3D object is set by the array(or grid) objects.

My geometry nodes setup was directly from following AI instructions which could be completly wrong based off my desired goal. I just want to recreate Ians setup in geometry nodes so its procedural.

Any ideas on how to set it up for this?


You can this setup:

buld_display.blend (281.5 KB)

This is amazing! Thank you so much!

@higgsas Wow, awesome, I :orange_heart: it !

Hi @higgsas. Here is the end product. Thanks again!