I’ve been trying to learn character modelling, but have been having trouble. I am mainly doing this for renders, and apply a subdivision at the end to make them smooth.
My characters always come out lumpy. I try to adjust the vertices to smooth it out, but it’s always very manual and never looks perfect.
I tried a new technique that I saw in a tutorial where you model around the eyes first, but that made it hard to fill in the rest, and I always end up with sunken eyes, and weird subtle lumps.
Here is a picture of my latest attempt, with the low-poly reference.
Here are the pre-subdivision vertices https://i.imgur.com/aZWUlEq.png
Here’s an example of something closer to what I’m going for: https://i.imgur.com/WX8cHkv.png
It’s like all the edge loops are in perfect lines, and make nice smooth circles in 3d.
How do you model around the eyes but still get the rest of the model so perfectly round and smooth looking? Any advice or links to recommended tutorials (that have more explanation and examples than just one person walking through one model) would be great.