I’m wanting to do some fairly simple animations but I don’t think I’m understanding the virtues of relative vertex keys.
Basically, I’m trying to animate a letter T so that it twists (if that makes any sense).
I tried reading the manual online and I thought I was heading on the right track.
I created a reference by haveing the letter T without deformation hitting I and the Mesh and selecting Relative.
Then I selected the vertex I needed, set the rotation angle and hit I and then Mesh to store the next key.
Then I selected the next group of vertices and rotated it to the appropriate angle and hit I and then Mesh again.
From my understanding of the documentation, I should now be able to use Key 1 and Key 2 to animate the rotation/twisting effect using the IPO window.
However, when I do so and try it out in animation, nothing happens.
Sorry this is a bit difficult to explain.
Here’s what I want the T to do.
I hope this is kinda explaining what I’m trying to do. Any help would be appreciated.