This tutorial is mostly about Rigify. There are several passages especially at the beginning that are dealing with Unity specific stuff.
– Setting up a meta rig
– Generating the rig
Automatic weight painting (awesome as it worked :yes:)
Weight painting refinement
Basic animation with actions
About Rigify to Unity:
Rigify to Unity removes all unneeded parts of models made with Blender’s addon, Rigify for Unity. Artists only need to deal with the necessary bones and meshes in Unity, while having the full power of Rigify in Blender.
Rigify to Unity is freely available in the Unity Asset Store. The source code is released under the MIT license.