That new 10K resolution is going to be an absolute nightmare for CG studios (even with the latest advances in hardware and the latest in denoising technology).
- For one thing, Blender does not even support image sizes that go past 10K pixels
- Imagine the massive stack of RAM you would need to render Cycles micropolygon displacement on a resolution that big
- Imagine the second stack of RAM you would need to store the textures and detail to hold up to that large of a size
- Imagine the massive server farm you would need to render a moderate-quality animation at that size (just can’t be done with home hardware).
- That’s not to mention that applications across the board would need a complete overhaul to be able to work with such high resolution detail
- That’s also not to mention it would be pointless for home TV’s unless you were watching from 4 feet while looking through binoculars.
In all, we’ve gone past the point where ever higher display resolutions make sense, now it’s a race to see how tiny the pixels can get in the average home TV (and content will definitely be slow to come when noting how the supporting technology is not keeping up). You could perhaps go up to 8K with a 16 core Threadripper with 256 gigabytes of RAM, but not much more.
Crazy, or is this your ticket to sitting in the front row of an IMAX theater?