ive been doing some test with the game engine lately and ive been having some ideas. firstly HDR effect or a light bloom effect when exiting dark areas. in the screen shot ive tried to create this affect. its my first try at it, and no doubt it will look a lot better in the end (im already thinking of some new stuff :D).
when exiting a building i want the light bloom to be very bright and slowly fade to normal, i was thinking of having a sensor on the outside of the door, but how would i have this interact with the play, would i have a touch sensor or something like that, and how would i move and object if a sensor was touched by the player? this is key since the HDR was created by a textured plane that i plan on moving to make the effect seem like it is fading