hi
http://media.putfile.com/shaderFullGI3
here is a test rendering i did with yafray and blender and the beach probe from
http://www.debevec.org/Probes/.
i use the full GI with shadow ref around 4 and medium quality.
the hdri file is the only light source. no other lights are used so i do not turn on photons.
as you play the animation you see that there are illumination bloches
on the wood coming from the light(sun) source.
and i cannot eliminate it.
any help?