hdri blochy light source issue with animation with yafray

hi

http://media.putfile.com/shaderFullGI3

here is a test rendering i did with yafray and blender and the beach probe from
http://www.debevec.org/Probes/.

i use the full GI with shadow ref around 4 and medium quality.
the hdri file is the only light source. no other lights are used so i do not turn on photons.

as you play the animation you see that there are illumination bloches
on the wood coming from the light(sun) source.

and i cannot eliminate it.

any help?

Shitty putfile crashed my IE. Host your files elsewere :stuck_out_tongue:

As for the problem - try increasing the GI quality.

dont use IE.

i set it to highest :wink:

as far as i understand i should only use photons when i work with indor scenes. my scence is outdoor!

claas