i’m having trouble getting the HDRI map to light the scene.
my scene has a reflective sphere on a plane, no other light sources.
when i render everything is black except the top part of the sphere, which shows the reflection of the Grace Probe HDRI map that i’m using.
any tips? (i would have consulted the online documentation, but as with most snags i run into, the documentation for that particular feature seems to be nonexistent)
i’ve been following the biorust tutorial to the letter. is the tutorial incomplete or wrong? is there an exposure setting somewhere i should be using?