I have been playing around with SSS shaders, and would like to try lighting them with HDR images. I’m using blender 2.45 (official release) and the blender internal renderer. I can not figure out how to light a scene using and HDRI in blender. How would I approach this? Would the SSS shader be taken into consideration?
Also do SSS shaders have to be on really low scales to avoid a wax look? It seems like I have to keep the scale in under 0.077 to get a decent affect. And this still yields a sculpey like skin effect. Not very realistic, but not bad looking.
I also heard something about a QMC shadow. What is this? If there is alternate methods of accheving a more realistic lighting setup, I would love to know them!