# Hdri looks too saturated

**URL:** <https://blenderartists.org/t/hdri-looks-too-saturated/1180887>\
**Category:** Lighting and Rendering\
**Tags:** blender2-80\
**Created:** [September 18, 2019, 1:16am UTC](https://blenderartists.org/t/hdri-looks-too-saturated/1180887 "2019-09-18T01:16:47Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![zanzio](https://blenderartists.org/user_avatar/blenderartists.org/zanzio/32/38911_2.png) [@zanzio](https://blenderartists.org/u/zanzio)\
**Post date:** [September 18, 2019, 2:25am UTC](https://blenderartists.org/t/hdri-looks-too-saturated/1180887/2 "2019-09-18T02:25:48Z")

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You can use the light path node to replace what hdri the camera sees:

 ![lightpath%20hdri%20swap](https://blenderartists.org/uploads/default/original/4X/4/9/8/498b45cf74885da0890eebc07c99d75b8f8632cf.jpeg)

This setup will make any background shader that’s in the second slot of the mix shader what the camera sees. This will also allow you to use a completely different image from what is seen by the camera to light the scene.

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_[View the full topic](https://blenderartists.org/t/hdri-looks-too-saturated/1180887)._
