I’m having a bit of trouble understanding a hdri setup in blender cycles.
from what i’ve read,you’re supposed to use a blurred hdri image for the environment lighting (image based lighting)
It says that here… http://www.hdrlabs.com/sibl/how_it_works.html
but you’re supposed to use a separate hi-res as a specular component?
I’ve read that using the blurred image supposedly creates less noise?
but then where do you plug the hi res image to get quality reflections?
i’m just confused because in most tutorials i’ve seen in cycles, people just seem to load up the hi-res image alone and use that as the environment,none of this other stuff is even mentioned,and you know,i’d like to actually do things properly than half-assidly (yes i made that word up)
hope you guys can help
I’m fairly new to cycles as a whole.