Well, nothing special, just some rings and HDRI lighting. This is a very simple scene, just one single sun light to increase the luminosity, but it probably could have been avoid. All the scene is illuminated with the HDRI image which produces a very natural light. Rendered with Yafray.
Hey pretty well done,
but I am confused about your table wood material, are those reflections on the right side ? / are those paint marks / caustics
because whatever it is, is making it less natural
the lighting is neat job
what probe did you use ? (kitchen)
Very nice work - very glad not to see the usual three rings
I think it would be nice if you could give some technical detail - time taken to develop/render, equipment, method used to capture/layer textures, etc. De-mystify a few things for noobs.
This is quite nice. Could you post some screen shots of the material and light settings you used? I would like to try to make something like this myself.
Looks really good! The caustics seem a bit week. I think you use a photon lamp for that, I would experiment with that some, you might get an even more realistic result.
The scene is illuminated with the HDRI image and a sun light is there just to avoid a dark result (no shadow, no spec). So there is no direct light and no light source in the HDRI image. I may be wrong but I think that the ambient light should produce such a result with light caustic and soft spec.
The scene is illuminated with the HDRI image and a sun light is there just to avoid a dark result (no shadow, no spec). So there is no direct light and no light source in the HDRI image. I may be wrong but I think that the ambient light should produce such a result with light caustic and soft spec.[/quote]
Yes, although I think you need photon lamps for the caustics to show in Yafray. I don’t use Yafray, so forgive me if I’m wrong.