ThePatrickP: Thanks. The texture was fun to make.
@ner: Yeah, the reflection value really should be lower, I suppose, but I wasn’t ging for realism so much as a larger than life version of the things. Anyhow, the batteries themselves are exceptionally reflective for batteries, I can actually clearly see my face in them.
Mifune: Actually, the metal was too drab in my last render, so I bumped up the raymir value, and ended up with it taking on too much of the probe’s color. Oh well.
[email protected]_: Thanks.
mr_rob: HDRI is assigned by getting an .hdr probe, many of which are available at:
and assigning it as an image texture to the world setting. It won’t show up, but I use the “angmap” button in the world setting as well. Blender doesn’t recognize .hdr, but YafRay does. Anyhow, after you’ve assigned the .hdr file, simply use GI (I use full/best, but I hear that skydome is the only way to get “true” HDRI).
Jedi Dawn: Yes, but there are lots of things to play with to get it right. If you aren’t careful you’ll get disco lights on the floor. It is important at times to edit the .hdr probe, which can be done with a variety of programs. I needed to lower the exposure of this probe to stop it from being as washed out, and I accomplished that with Photosphere, and OS X program.
3DMantis: Thanks! HDRI is fun, eh?
FREEKmedia: Yeah, I switched the pole’s symbols accidentally. Oops. I don’t know that I care. I might do another render at some point if I go grocery shopping or the like. It only takes 20 minutes, but hey, that is plenty long when I’m waiting around.