Hi,
I’ve been making some proofs with HDRI textures with Blender-Yablex-Yafray 8) but there’s something I don’t understand yet. If you use the HDRI texture you can see it reflected on all reflective objects in the scene but I’ve read somewhere that HDRI textures ara used to illuminate the objects in the scene directly so you don’t have to put any light in it, but I’ve tried that and the result is a complete dark render. I’m wrong? What’s the trick with it?
Hope someone can put some light on this…
Yuuuuujuuuuu !!
Yeah it works and it’s great. The illumination it’s much more realistic and it’s quite easy to set up, but… it’s possible not to see the hdri image as background image? because otherwise you have to put the camera in some place so you don’t focus background because always appears blurred :(.
Although it’s not the best image to appreciate the hdri features, here it comes my proof (it’s totally subrealistic, but i like it :P):
I asked jandro about doing HDRI without the HDR as the background and he said that it is not possible right in the current version but he could add it pretty easily in an upcoming version.
I’m having a problem with keeping HDRI renders from being extremely grainy on all solid surfaces. I’ve tried turning up the hemilight samples and the raydepth, but it hasn’t helped. Any ideas?