HE-MAN - Champion of Eternia | Kfir Merlaub Art

Hi everyone,
Here is my latest project:
A fan art statue of He-Man riding Battlecat and Orko joining along the ride.
All done in the style of the Filmation Series of He-Man and the Masters of the Universe.














https://www.youtube.com/user/kfirmerlaubart
https://www.artstation.com/kfirmerlaubart

https://www.instagram.com/kfirmerlaubart
https://www.linkedin.com/in/kfirmerlaubart
https://twitter.com/KfirMerlaubArt

It would be my dream to see this statue and my originals to come, be produced and collected.

I was responsible for all stages of the project; concept art, modeling, sculpting, texturing, rendering, shading, camera animation, compositing etc.

Created completely in Blender 3D.
Rendered in Eevee with SSGI.

Kfir Merlaub Art © 2021

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You’re on the #featured row! :+1:

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Thanks so much for the feature! I am encouraged to create and share more!

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Awesome! Your job is amazing, keep it up!

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Very, very great job! I know other of your works and I shared a link between colleagues to show the power of Blender.

And those details are actual details, not baked normals?

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These are baked normals. I work section by section. I save the production high res model separately, and bake from the multires the result.
baked it is about 1 million verts. original highres all put together is about 100 million verts

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Blender didn’t crash on 100 mil poly? wow

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It is kind of lame to just repeat what has been said before, yet I can’t help it: Amazing work! Brings me back to my childhood days. :smiley:

May I ask how you did the hair? Is it purely sculpted or did you start our e.g. with curves or some other trick?

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Wow! Nostalgia city man! I’m just starting out in Blender, what a inspiration to me. This looks amazing and brigs back memories.

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WOW!! EPIC!! Great job!

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Holy guacamole. Just saw your yt channel. You’re doing god’s work

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Thanks a lot!
For the hair I first use a general sculpted mesh. Then I trace the hair strands with grease pencil. then I convert that into curves. I edit their thickness using another curve. Later I convert the result to a mesh and after adding a multires modifier I displace the hair strands with a texture. Hope this helps. This is not the best workflow but for now that how I create hair.
Thank you!

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Thank you so much, I will try this!

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I featured you on BlenderNation, have a great weekend!

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Thanks so much Bart!

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