the extend edge isn’t winged extrude. It merely “extends” (extrudes) boundary edges (i.e. edges that only border one face).
It’s meant for like if you’re modelling a face, where you start out with one polygon and slow build up your loops.
oh, and make sure to save often! this is all beta, and especially selecting a face loop (ALT-rightclick) will every once in a while crash Blender . Beside s that, there arn’t any other crashing bugs I can think of–it’s your job to find them!
And especially give me suggestions on how I could improve existing features! I happen to be a user myself you know, and I want this to be as easy to use as possible.
lukep (Jean-Luc Peuriere), gave several highly important insights (or should I say corrections) early on in the development of this. If not for him, all HE Mesh would be right now is 1000 lines of useless code.
And, of course, the selection mode stuff comes straight off the normal mesh, which was designed by Ton. The collapse vert comes from Wings. Let me see. . .certain key components of the internal design were modelled after normal mesh, especially the concept of an EditMesh. Plus, even though I wrote much of the selection code myself, much of it was merely “paraphrasing” selection functions from the normal mesh type and getting them to work with HE Mesh. Really, Ton is a genius, few programs have selection interactivity as good as Blender does.
The idea for making the abstract tool API came from looking at video tutorials for Modo, where they were using tool macro record to make a soccer ball.
BTW, if on using the merge tool the console spits out “Internal Error: bad face (for ngon mesh)”, don’t worry, the merge tool is acting normaly. It’s supposed to have it’s own check that makes sure that error isn’t printed, but I guess that it’s not working.
I’ve already given you praise over at blender.org But Gabio is right, imo. This together with Theeth’s transform refactoring is going to improve modeling in Blender by leaps and bounds. Only thing left would be customizable shortkeys, but I can do without it:)