How I can make a camera inside the head of my character and that moves with the movements of the head?
I’ve tried to parent the camera to the bone of the head or to make the camera track the bone (with a track to actuator) but it doesn’t work
Any idea ?
In my experience, objects cannot be parented to a bone in GE. You may need to make the head a separate object and parent the camera to that.
I’m not sure about that however.
Hope the wizards come soon
~~Stu_Flowers
Offtopic: The Battlefield remix was cool overall, I especially like the chorus/ish part, but the end was kinda… well lame…
I would really need to see the setup, but you might be able to just give the camera the same controls as the head, i.e. when you press the up arrow, the head and the camera move.
I agree but try setting up the movements with IPOs to have a more presice match
then why don’t u parent the camera to the whole body and place it at the head
He can’t do that if he’s created vertex groups, the camera will only move with the object as a whole, not just the head.
~~Stu_Flowers
why would someone want to put a carema on a character…
you won’t see the character it only makes your game bigger in MB.
Jacco;
yes i’ve made vertex group so if i parent the camera to the body it don’t follow the mouvement of the head.
I want ti put the camera on the head because i need to see what my character see to make some form pattern recognitions.
As long parent to bone does not work, you can try to interpolate the head movement with IPOs. This can work as long the head movement is not to complex.
Hope this helps