So I thought that I would take Cycles for a ride with some highres textures(6 4k 32 bit textures) and highres mesh(1 mil poly) I had modeled to create some skin stuff. I will add some hair for eyebrows, and some slight improvements for for underlying veins. Considering that we do not have real subsurface shader at the moment in Cycles, certain looks are much harder to get. I am more used to working with Modo, Messiah and Mantra rendering, so Cycles was a bit of different approach. In the end I liked certain things, it definitely has great future. It is a fun renderer to setup and work with it.
I guess my biggest wish is to get speed improvements.