Head model

Hi,
personaly I think, I have the easiest head modelling method for Blender.
I’ve tried lots of tutorials, topology etc etc. But I end up having prblems with the nose or overall head shape or the jaw line etc etc. Off all the tuts I tried, I combined the methods that could be used best in Blender.
But I am still in the process to perfect it. Especialy, I not fully sastified with the nose. This is my first try. I shall write a tut when I’m done with it. Beginners will find it very useful.
The strong points of this method is:

  1. Correct edge loops
  2. quads only
  3. easy lips
  4. easy jaw line

The model is very low poly, but judge for yourself…

http://home.wanadoo.nl/toontje/progress_1.jpg

Not much has changed, I didn’t have enough time to work on blender.
I hope to finish the modeling part by next week.
Then I will go into texturing and stuff…

I saw @ndy’s head model. That’s all I have to say.

http://home.wanadoo.nl/toontje/progress_2.jpg

You make it look so simple! Which of course it isn’t! Great work, I Look forward to the tutorial.

Believe me, it is simple!
Shoot! Now I feel compelled to make a few screenshots how I did it. I gonna shower first…

OK, here goes nothing,

First add a UV sphere. I use 16 segments and 10 rings. You may use other values if you want. This method is fairly flexible. I placed the sphere so that the poles are visible in side view.

http://home.wanadoo.nl/toontje/tut_1.JPG

Then in front view, hit s,x to squash the sphere horizontaly.

http://home.wanadoo.nl/toontje/tut_2.JPG

Now delete some things in side view. Delete the poles, delete some segments. Basicaly, delete the segments where the face and neck should be.

http://home.wanadoo.nl/toontje/tut_3.JPG

Now in side view, select the segment at the bottom of the front head. Hit E to extract the segment all the way down to where the chin/ jaw should be.

http://home.wanadoo.nl/toontje/tut_4.JPG

Now with the jaw line still selected, rotate it.

http://home.wanadoo.nl/toontje/tut_5.JPG

In front view, shrink the jaw horizontaly. Hit S and then X.

http://home.wanadoo.nl/toontje/tut_6.JPG

It’s late and I’m very sleepy ZZZZZZZZz zz zz zzzz z … … …

But you can fill in the blanks. Continue cutting the face horizontaly a couple of times to form the line where the eyes, the nose and the mouth should be. Add a vertical cut near the middle line of the face to form the nose bridge loop. Delete half of the face, duplicate, copy merge it back to make it whole. I should stop… I will continue tomorow, if not next week.
Sleep well yall

hmm nice method you have going there, i’ve never really been that interested in making a face myself but it looks as though you may have come across a method which is reasonably suited to my own modelling method…thanks for the start of the tut, ill give it a go.

-timmo

I hope you can eventually finish this one!!!

method ´s looking good, yes it does need some polishing/finishing but i allready like it :wink:

I like this method. Thanks a lot.

Hope to see the rest of this tut, It looks good so far.

Bounce Really hoping you’re going to flesh out this tute a bit more, it’s an excellent technique…

I’m really excited of it. I’ve been working on some head modelling tuts but I stucked. I hope you’ll write another part. It looks pretty good for me as beginner.