I dedicated yesterday to some anatomical study, and assembled a progress reel of my work on head modelling and animation over the past few months.
After rendering, I noticed a mistake with the light texture in the 3rd example (it’s applied to the model rather than the light), and some editing mistakes towards the end, but plowed ahead to meet my self imposed deadline.
Any other criticisms and advice will be appreciated.
My goals for the next attempt are to improve on the topology, and focus on the lip and eye socket shapes. Oh, and the ears of course!
Thanks in advance,