Here is a picture of my first head in blender
The problem I am having is with the normals in the mirrored linked duplicate. I don’t know how to ‘unreverse’ them. I looked in the online documentation and found the following bit of information:
In Blender 2.33 and earlier versions the OpenGL implementation causes mirrored linked duplicates to have wrong normals, so that one of the two halves is black. This is fixed in Blender 2.34, but older versions can use this technique anyway by setting the mesh to single sided while symmetrical modelling is used.
I’m using blender 2.35a so I guess the powers that be want to know that this is doing this again… I also tried what it suggests above and set my original half to single sided before duplicating it but it doesn’t fix the problem.
I also know about recalculate normals inside and recalculate normals outside and they don’t seem to help either…
Anyways, here is the blend file:
P.S. Thanks Tom and everyone for creating such a great app, I’ve just switched from max to blender (after five years) with the arrival of face and edge selection