Head modelling - self portrait

This work in progress is of a head model that I began working on last night. The topology needs to be changed around the nose/brow area because it looks horrible and doesn’t look like it will deform and create nice brow shapes easily, does someone know somewhere to study a good brow topology?

I’m not too sure how far I’m going to take this model, whether I’ll stop when I’m done modelling or whether I’ll go on to sculpt some or texture and maybe even rig and animate it. Ultimately this is a modelling piece that I want to be able to put into my show-reel.




I know the shape of the head is wrong so far and is something I’m working on, but I really want some help taking this further but before i can move on I need some solid topology. So anything needs changing or reworking please dont hesitate. Crits encouraged.

thanks,
Arran




just tested out some different edgeflow around the brows, still cant understand why it looks odd Ive been looking at other edgeflow on other peoples models but still can’t figure it out.


I’ve been having a lot of bother with my topology, Today I went on to model the rest of the head and re-route the topology from the jaw to the ear. However I’m trying to figure out if the current topology will give me good enough deformation around the eye brows, neck and jaw. Can anyone help me out?



I think it will. The mandible is defined well enough, neck looks good. Nice topolpgy, good model.

Thanks Lin2010. The next is now the point thats giving me most concern, I might just have to do a deformation test to find out :slight_smile:

thanks for the comment. :slight_smile:

Hey guys.

Today I started to rework topology and make it flow better. Ive also done some more work on the throat, chin, mouth, nose and eyebrows to try and make them fit the reference more accurately.

So here is how the topology stands as of now.


I’m struggling to decide what the next step will be, I would like to go into sculpting and add some fine details and a pourous texture. But I’ll give it a few days first and finish the modelling part.

I wanted to start looking at some lighting setups as my renders always look so boring. So I found http://bensimonds.com/2010/06/03/lighting-tips-from-the-masters/ and it really is a fantastic and interesting read.

Here are a couple of my 3 point light setup renders, nothing fancy



Ok, i think that I’ve finished the initial modeling now. Next I want to start doing some sculpting work but theres a problem. When I subdevide the multi resolution and begin sculpting when I click on the screen a part or sometimes all of the mesh dissappears until I let go of the mousebutton. Anyone else had an Issue like this?

Heres the head now as it stands.




Yeah I’ve had similar problems with the multires modifier it currently seams to be a little unstable, hopefully any problems will be fixed before the final release.

thanks Cole :slight_smile:
I’ll try and download a later release on graphicall to see if it fixes it.

Ok, I managed to find a solution to my problem. It wasnt by using a later build there was something about the mesh that blender didnt like. with the head selected I pressed control+A and applied transformation scale and rotation along with visual transform. After this I reapplied the multi resolution modifier and hey presto it worked.

hope this helps anyone.

At this stage now I have finalised the model and instead of going into the sculpting I’m going directly into the texturing lighting and materials.


Nothing too exciting so far, projection map painting was used initially and then given a slight paint over to remove unwanted parts, ie brows and hair. The subsurface scattering is at default values and I am looking into building a multi layered SSS shader.

Can anyone offer any crits and feedback on the progress thus far and what I should take into consideration preceding with this project.

thanks,
Arran

This is really good so far. Could it be possible to see the reference image to judge the likeness ?

Thanks Serialsiner, Here are the reference images


Attachments


Good work so far. The modeling is good and the last render is done well. It will be interesting to compare the photo reference with the finished model. This is going to look great once you get the hair done and get the model’s skin textured.

Is it possible for us to use the reference images to model from?

Wow! This is extremely good in fact. Can’t wait to see it with hair.

absolutely, feel free to use the reference :slight_smile: Thanks for the kind words, I’m having a little play around with particle hair at the moment.

thanks again, Serialsiner. I too am looking forwards to seeing it with hair, I did a little test last week with an older model in the blender tests section on this forum. I found the hair particularly difficult to work with, especially trying to get it to look like my mop of a head. :slight_smile:

thanks again

here’s the modelling reference images for whoever wants them.

http://www.mediafire.com/?vi8wru850ggc33p