Well I actually have this working. But it uses a third party software called eyeTwig Tracker. So it tracks your head with a webcam and translates that movement into mouse movement. So with this running, you just run your game with some kind of mouse look function and you can have a head turning the camera effect. Very cool.
Only the trial lasts for 7 days and I’m too tight to fork out for the full version. So.
My question is can this all be done in blender? I know Goran did something similar which would actually be 90% of the problem solved.
Any thoughts? has anyone done it before in blender.