Is it possible to have a model’s head follow a bouncing ball. My model is rigged with IK bones and all, but I just want the head to turn as the ball passes by?
Easier to just key frame it than look for auto methods, unless it’s a complex animation. Automatic animation of the head turning would be a bit of work. An empty can be used to copy the location of the ball, a constraint on the head bone to track to that empty. The empty would have a constraint on it targeting only the locations you desire of the ball.
Lemme explain that a bit, if you only want the head to follow the x & y loc of the ball, but not the z-loc of the bouncing ball, the constraint on the empty would have to be set to only copy x & y loc of the ball.
So yea, re-read my first line…