I sculpted a head awhile back, and I’ve been trying to get it retopologized. I’ve got most of the techniques down, but I need help with one thing that’s really bothering me: Stretched faces. I started the retopology from the mouth, and after continuing the ring around the mouth for awhile, I get a extremely stretched/elongated faces. Since a picture is worth the thousand words I’ve been wasting on an explanation, I’ll save some text and put one here:
Hopefully my sloppy grease pencil outlines convey what I’m talking about, but just in case they don’t: The faces in the blue circles are nice, even polygons. The faces outlined in red are horribly stretched. I’ve already added a sufficient amount of polygons to the mouth area to help with this, so cutting more edge loops probably isn’t the best option here. How can I make these polygons more even?