Head Rigging issues

argh, somebody please help me I’m about to chuck my comp out the window.
I’m having really stupid head rigging issues that I cant seem to solve.

Issue #1
I’ve parented my characters eyes to his head bone, and the eyes follow the head rotation just fine. The problem is when I try to move the head the eyes follow the head bone right out of their sockets. I then tried vertex parenting them to a vertext on the nose. This time they stay in place on the head when I move it; but now they dont rotate with the head. Please help

Issue #2
Same as #1 only with my characters hair emitter. I tried hooks with it yet the hair still moves out of place.

Issue #3
I’m using hooks to sync my characters head mesh with the eyebrows. It worked fine until I tried rotating the head and realized that the hooks dont rotate with it. I cant parant them to the head bone or I’d have the same problem as the eyes.

Frankly I feel stupid for asking for help, seeing as these are probably easy solutions to fix. I still have alot to learn about blender.

There are several ways. I dont know why parenting the eyes to the head bone doesnt work, i have done that before with no problems, but with a considerable performance hit.
Another way would be to create a vertex group for each eye and naming it the same as the head bone, then paranting to the armature. Another way would be to create bones for the eyes, and make each eye bone a child of the head bone.

ok, it worked. I think I figured out though why parenting directly to bone didn’t work. Its because I forgot that the bone I was parenting to wasn’t the actual head deforming bone. It’s just the one that controls the deform bone. Thanks man.

any ideas on the eyebrows?

I agree with oldskoolPunk :

" Another way would be to create bones for the eyes, and make each eye bone a child of the head bone"

If you parent the eyes to the head bone, as you’re doing now, how can the eyes move independently of the head? (i.e. realistically)

Mike

I’m simply moving the eyes with a track to constrant. I just needed them to stay in the head using the head bone.