Head Sculpt

While I would absolutely suggest that heads be modeled before using sculpting to create the detail I’m actually pleased with this result. I can see the potential for retopping this model. I only went 3 subdivisions in, therefore it is not very high poly in comparison, but it does have a measure of realism.

Polygons: 1,742
Verts: 1,792
Samples: 128
Software: Blender 2.79

Resources and References used

  • Head reference images

Nice work, but I think the mouth should moved forward lil bit more. cause right now he seems like doesn’t has any teerh or skull inside him.

Thanks I will be sure to correct that.