Head sculpting. (practice)

Hey guys I decided to start practicing people as I haven’t really tried doing it much, however humans are everywhere from book covers, art, signs and the list goes on, so here’s my first human sculpt I notice many problems but you can’t keep perfecting forever otherwise you never get anything done, some core stuff to improve the ears are a bit small, he has quite the chin so making that smaller next time, and his lips, love to hear what you guys think as there’s many things I have likely skipped over witch I can’t improve if I don’t notice them.
after all you get better through practice.

And thank all of you for your help and support across my various projects.

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The entire scene looks atmospheric ))

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Thank you!

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Totally right about needing to call a project done so you can move on!

I’m not a sculpting expert, so with that in mind:

Chin is a bit square and wide. The ears are a little to high up and smallish? Otherwise not bad! I don’t think I could do it this well.

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Yeah i was laughing about that, me and my family were joking that he had the chin of johnny bravo. (cartoon)
his ears are also pretty small and the lips are a little off.:blush:

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that’s right i keep forgetting to share the clay material with you guys, here it is i hope you guys enjoy it, use it for whatever you guys want, thanks for your feedback guys! it is a little different as i continued to refine it after the shot it will run in EEVEE but built mainly for cycles, as cycles is my main engine.
i have also packed it into a single node so it’s easier to use, if you guys have any feedback and changes to how the nodes are setup like the slider controls names ect, i would love to hear it as i can refine that and make better materials in the future.

here’s the material and optional library thumbnail.

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I featured you on BlenderNation, have a great weekend!

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Thanks Bart! honored to be with the artists!