I’m currently modelling a game character and I am curious whether I should make it one single mesh or separate at least its body and the head? I am planning to rig it next after I fully texture it, but can’t really decide on topology. Total polycount is approx. 20-25k. Besides I’ve heard one should keep meshes separate if I will use blendshapes for rigging. What should I do in this case?
Thanks in advance