Head texturing

This is the first head i’ve made and i’m trying to figure out how to make the lips look good. they look like someone is really bad a putting lipstick on.http://www.geocities.com/lmgow/lipshead.jpg Please give ideas! oh yeah, by the way this is just the model so don’t go saying how the head looks bad.

Is that with UV?

http://www.blender.org/modules/documentation/htmlI/x5336.html

The second part of this tutorial might help.

Well, it can work without UV also!
Do you have the Subsuf-option “optimal” ticked? If not, I suppose you do. Head modeling will be ways easyier this way. If you maybe model the Lipps with a few more vertices, have the “optimal” mode ticked and take a color wich is similar to the rest of the face-texture (I would suggest you take the Skin-material you used and change the main- color in a minimal way more red…) - you can do that without UV. :stuck_out_tongue:

EDIT: Oh, btw, for moddeling the lipps, I would delete some vertices where the mouth Is supposed to be and than extrude the whole border a few times! :smiley:

also in subsurfs w/ optimal on you can select the verts around your lips and sharpen the edges (shift-e)to your like and that will lessen the amount of material bleeding you will probably have to re-shape your lips afterwards

Reminds me of my first attempt, can you show some vertex please ?

Thanks everyone i’ll try that!