Head Tracking + CG integration

Here’s a shot I’m working on to learn more stuff about CG integration and object tracking

The footage comes from Ian Hubert’s patreon, if you want to have fun with it.

1 Like

You need to render after keying so the head object can receive lightning and reflections from your new scene. CG will help to remove attention from actors lack of global illumination after your shot is finished. But it’s very well integrated with that background.
That green spill is something that is common unwanted.