Hello, I’m working on modelling a realistic head in Blender … and I was focusing on step one a bit. I think i redid at least 3 different times and got different results every time.
In your opinion, which one looks like a good head to retopologize ?
Topology is mentioned here:
http://hippydrome.com/MeshDesignFace.html(that’s what the gray plane thing is in the bg)
and I’m currently half-following part 1 :http://vimeo.com/40884690
- It’s not looking the “exact” same since I’m new at this, and it’s hard to be a perfectionist and be productive at the same time. Anyways… I need some critiques so I can move onto retopologizing , then go to part 2 from here.
Sculpting tips would be useful - in your opinion how many subdivisions are required for working with the face & what tools work best on the mouth and eyes?
Kent Trammell also kindof skipped modelling the ear so… any suggestions on that would be cool too.