Headthing

Long time no post… but … started blender again after quiting for a month cause of… no inspiration whatsoever/ Anyway… tried the Dave K headtutorial…
… and it didn’t work for me… so I started messing around with my mesh… and… it’s comin’ along pretty nice so far IMHO.
Any C+C?(I’ll post a wire soon)

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mind givin me a link to that tutorial??

lol aperantly if it did go bad the model still looks fantastic

erm… sure: http://www.thehobbitguy.com/tutorials/polymodeling/index.html
And however arrogant it may sound… I agree:P I really like this one… never happened before

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Little update… I’m aware of the weird ridges on the side of the nose-ish thing.
Tried building the shoulders… and it’s working… hoping to finish this one:p

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Update… got rid of the weird foldlike thing in the middle of his neck and made the eyes… and I can’t stop beggin for replies:P so C+C is welcome:P

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Yet again a small update… started the chest and arms…

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looking good to me…

thanks… any idea on improvements or anything?

Damn, I must be impopular around here, I’m not screaming for attention or anything… but, no crits… this has never happened before:P

I can’t really see that much on first sight, it’s looking pretty good. Keep on modeling and someone will notice eventually. Anyway, the top half of his chest muscles looks like a knife score rather than where the muscles join to the sternum. There are a couple weird glitches in the face, but it’s hard to tell without a wireframe. Anyway, it’s looking good. Don’t let the fact that no-one says anything bother you. :stuck_out_tongue: The forum is a fickle lover.

Update… been a while… made some hornthings coming out of his back, made some basic shoulderplatesand changed his eyes… thought this would fit the character more. Hope you like it :slight_smile:

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looks good:D are going to rig him?

yeah… eventually I definately will… though I think I should read up on rigging before I do that:P any suggestions on armor/clothing or anything?