Stylized 3D characters for a commercial job, depicting healthy middle-agers, based on sketches by the Dutch comic artist Hanco Kolk.
The age was emphasized by greyish hair in the final renderings, but I like showing the plain models.
Stylized 3D characters for a commercial job, depicting healthy middle-agers, based on sketches by the Dutch comic artist Hanco Kolk.
The age was emphasized by greyish hair in the final renderings, but I like showing the plain models.
Didn’t know in the Nethers middle agers go pro skating…
Only if you spread cholesterol-lowering Becel butter on your bread.
Tony Hawk is 52…just sayin’
50 is the new 40!
Just give it a few more years and we’ll be saying that 60 is the new 40!
And then, once we’re cyborgs, we’ll say “130 is the new 100!”
Looks like when you’re a skater, you never go back
Looks nice. I like that you showed it unrendered. I’m a wires guy. Mind showing the wires?
Thanks! Sure, I’ll post wireframes in a moment.
Here you go. The wires of the clothing are slightly messy because Blender’s Z-depth buffer can’t cope with the subtle thickness generated by the Solidify modifier.
Also, some of the wires have the Subdivision modifier’s Optimal Display mode activated for the wireframe (such as the shoes and the teeth), and some haven’t. Sorry about that. But you get the impression of the predominantly quad-poly based approach.
I do. I like. Appreciate it.
Heh… middle ages… just wait couple years, and say it again
Well, you post wire, but can you post color ( finish ) in future?
Sure, I’ll put them together and post them in a few moments.
Waiting for it. Feedback to follow.
Need to re-render them without a long dropshadow on a matte object.