Ii wanted to make a blender logo since i was lacking one, and becouse somewhere in my mind i could remember this cool blender/heavy metal logo thingy that looked very cool i decided to make that.
would like to give the original maker credit, but since i forgot who that was, thats a little difficult.
here is the final render of the logo in full size
and here is the png i use a icon
perhaps i should have tweaked the donut shader a bit more, but oh well.
that’s looking good! you did great work on the metal too
about the donut… maybe it should be a little bit more orange to resemble the blenderlogo a little bit more … and … how about the blue sphere in the middle of the logo? %|
jjust a slight blueish color for the material, with a cloud texture that’s at 0.3, 0 and hard noise.
then at the material i set it to inverted NOR and inverted SPEC.
and i think i use reflect instead of nor for applieng it. dunno for sure, blenders bussy rendering something so i can’t peek
iit also contains a env map that is set on add and applied via reflect with reflect/cmir on.