Disclaimer people, sorry, but I didn’t model this or create the textures.
Don’t know if this is stepping on some copyright law’s toes either, it shouldn’t because I’m not selling this model.
I exported the Heavy Weapons guy model from .max to .3ds and then into blender where I fixed up the textures because they were offset just a bit to the left, then I packed the textures, compressed the file, and saved it as .blend.
I also created new materials for the UV textures and got that all set up properly, turned the specularity down so Heavy looks more organic than metallic. By the way, the .blend file is currently in GLSL mode, so for those who have video cards that don’t support GLSL switch it back to Blender Multitexture in the Game menu.
Game Engine use:
Press P to start the game engine and use A and D to rotate around the model.
I used 3Ds Max to do the export, I don’t have a magical freeware .max to .3ds converter. :no:
If you have trouble with the file in the above link, try here: http://www.********.org/blend/2340
What you get (“material” includes the textures of course):
-Heavy weapons guy model
-Red team material
-Blue team material
-Heavy’s head material
-Blue iris material
No sasha (heavy’s gun)
I’ll be posting a video here, maybe.
[edit]: since the forum blocks p a s t e a l l (********) you have to type it in your self if you want.
Does joining triangles actually affect performance, though? I think the GE triangulates all quads when you start it. Disclaimer: I don’t know what I’m talking about.
Wow that’s so cool.
Useually I don’t like characters taken over from other games but this one is awesome. xD
Ps, there’s one small bug in his left shoulder (front view) in the back… One of the faces is sort of blinking. When u turn it to alpha it will be fine.
@YoungApprentice: Thanks for the help! I usually don’t use the Mesh Tools in edit buttons because I use hotkeys when ever I’m in edit mode so I’ve never used these buttons.
@PlantPerson: Not sure, my first intention wasn’t to use it in the GE but I wanted to rig it and maybe animate it. Having no triangles (or less) is actually nicer and creates less weird deformations.
Here’s the new blend file, from 2 sources in case one doesn’t work. The doubles ARE removed and the triangles joined, thanks YoungApprentice for telling me this!
I updated the eyes, they are now spheres! I completely forgot about this when fixing the other meshes (removing doubles and fixing trianges). But here is the new file with the eyes: http://www.pasteall.org/blend/2342
The blend file on my site receives all of these updates as well, but I think I’ll just stick with pasteall.
@padfoot7726: Thanks. i believe it is actually the original game model, i can’t verify that though because I found them in a rar file online, they were all .max files. I have all of the character models from the game, they all look like the originals and I couldn’t tell any difference between gameplay them and the model I have.
@The Dawisch: Toon Heavy, nice! Should I upload the other TF2 characters as well?
I’ll have to make a new topic for it. It would take approx 1 hour or so to export the max files to 3ds and then those imported to Blender, fix the meshes up (remove doubles, join trianges), then upload to pasteall.org.
@Glitch999: The link doesn’t work, it just leads to the filedropper homepage.
sorry for takin that long dude but SIMPLY Awesome
nice modeling and polys balancing…i could notice that u didnt save much polys with the face and saved it just the reight amount with the body and accessories…for me? perfect
Kind regards,
Newbie