Aaargh!! This thing drove me crazy for almost two hours…but I gave up… :<
I UV mapped a flat mesh to apply displacement to, but in the mean time I found some errors in the mesh and added/deleted some faces/edges/vertices.
Now the mesh is fine, but the whole UV-map is screwed up! I can’t find a reset key for the UV-map neither can I delete the mesh in the UV-image…Even if I duplicate the mesh the UV is there…
How to reset the UV-map or open a new one??? I’m friggin’ desparate, I’m NOT gonna start all over…