ok my problem is that when i start the game engine, and ive parented my character and his armour guns etc. to the collision box, and set all the stuff tht is the child of the collision box to “no collision” it works fine and all the gravity works in sync with the box like when the box drops and lands on a plane, the character and stuf doesnt fall throught the floor,as well as the logic for moving and camera movement works fine,… but when i set all the objects in the box to this, all the objects in the box including the box goes through all othe dynamic and static objects in the game…because the objects are set to no collision to not interfere with the collision box and fly away…but when i set all the children in the box to static or dynamic, it nolonger goeas throught things, like i want but it interferes with the collision box so it flies to the left right or anywhere…please help!!! how do i get all the objects in the colision box to pick up the boundaries of the box shape, without the objects flying somewhere???
ps, its a 3rd person shooter…
Something is strange if the box itself go through objects (especially as it not going through the floor). How do You move? You should not use loc for movement for stuff that have collision.
But else there is some choices:
a) Make sure all parts is in the collision box, or if they stick out they have logic to be pulled in when object is in there way.
b) Make the parts that can’t be in the box separate object with collision, don’t parent them to the box but connect them with rigid body joints (probably meaning they and the box need to be rigid body). A nice thing with rigid body joints is that they can disable collision between the two connected objects so they can overlap (at least 6DOF constraints).
A third way I never tried is to make a compound collision box.
i move with logic w for forward, d for right, etc…what? dont use loc? what do i use then? amd the only parts that stick out is the top of the head of the character, and the forarms and hands and gun alil…ill do tht then ill come back and tell u if anything changes…but option b i dont know how to make rigid body joints…but when i made the objects rigid body, it flped everywhere…everything is a child of my armature of the character, so when i make everything rigid body, it flops…the only way the armature s children stay still and not follow the box even if parented, or flop around or fly away is when i set it to anything but occlusion,static, or no collision…everything else is horible…my problem is very advanced…:(…
hey is the bounds for the collision box suppose to be box? cas wen its box, the children fall thru the floor, but only static and no collision keep it in the box…i made the box bigger, and no parts are outside the box. but its still moving forward flying away…
I got to see this happen.
Would you post the blend file?
how do i do that???
To the Right of “Post Quick Reply” there is an option “Go Advanced”
Once you click that, it will take you to a new page.
On that page look for a button that says “Manage Attachments” which will open a new window.
Look for “Add files” and browse to the location of your blend file. select it and then click done.
Ok I wil post it…:)…wen u play it its camera movement and wsda and if u figure out how to let the box collide with walls, cas right now its colliding alil with a cube but not the wall…and the floor is how I want the box to collide with the walls, but it doesnt… Even if I duplicated the floor abd put it as a wall…lol…i got thr frame rate up, and the logic slow, so hel walk slow for now…wait till the box drops onto the plane…
What has this to do with moderators?
Please use sentences and paragraphs. You only need on ! not three of them.
Monster
Then can u help me mr moderator?
it says error…i cant post it…
What error?
And what do you want to post?