HEIGHT isnt working-tried everything

Can any of you brilliant people here help me out?
I’ve tried everything to make my height show on my model. I’ve watched dozens of videos, and tried all the suggestions, nothing works. I tried to upload my blend file, even after removing all other parts the file was to big to upload so I took a bunch of screen shots. The brick looks good on the mesh without it but Im getting it 3dprinted and it doesnt show up at all on the stl file. I got it off of blender kit.



No using a displacement map will not work as it is only a texture that doesn’t add to the mesh data…

You should use a Displace Modifier instead then once you have the height you need you can apply the modifier.

Make sure to subdivide your mesh and add a subdivision surface modifier. Use solidify, and Bevel modifiers if needed…

when as wanted, apply the modifiers from the top down…

Right View is in my slicer…

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RSEhler, Thank you so much for taking the time to answer my question, you’re amazing. It 100% worked to apply height to my texture, thank you so much. Unfortunately, it looks nothing like my height map (brick)


. Any ideas what Im doing wrong? Ive attached a photo of my topography, and my model before and after subdivision surface. Again so grateful to finally see height, tyvm.

Hello Ryle, can we see your node editor setup? (upload a screenshot) but before that i think you just need to set “UV” instead of “Local” in the displacement modifier coordinate setting because you are plugging a texture as displacement, let me know if that helps.

Hi, also try increasing the subdivisions to 3 or 4.

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Yes, at this point I would say it is also the Subdivision amount ( I had 4 I believe) and also it is very important the the UV Fits the Image texture properly…

It could also be that in the displace Modifier you might need to change the Coordinates to UV and direction to Normal also the Strength needs to be lowered and check the normals they look reversed ( your Mortar is going the wrong direction) or the Solidify Modifier needs to be reversed from -1.00 to 1.00 what ever the setting is ( hidden)…

Just used an image texture as I didn’t have a displacement handy…

I also see that you have an armature modifier …does that mean you are doing to animate this?

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Hi Michael, sure here is my node setup and i changed local to UV like you suggested.

Thank you for trying to help!!!

Hi Digitvisions, thanks I tried increasing subdivsion amount like you suggested. I think you were refering to “levels” so this is what it looks like with levels increased.
Definitely a lot more movement but its weird for a brick pattern.
Thank you !

Hi again RSEhlers, I tried the subdivision to 4. This is with Solidifier modifier changed to 1. My coordinate is at UV and the


direction is set to Normal.
I agree the mortar is going up and down instead of sideways. When you say check the normals they seem reverse, what do you mean. How do I fix the direction? Thank you again for trying to help!!

To check normals use the Overlays drop down on the top bar…
Blue is Good Red is Bad…

If RED then you need to select the mesh and enter edit mode…I use the hot keys Alt + N

Use recalculate to outside if normals show Red

At this point it would be far better to share the blend file if you can, so we can stop trying to guess…

You can use an external file share like Google or Media Fire etc… Make sure to Pack the textures into the file…
File > External Data > Pack resources…then save the Blend…

if you open the Gear icon in the save IO you can select Compressed and it will reduce the file size…

Oh is your texture scale :man_facepalming:, set it to 1.000 in those 3 inputs that correspond to xyz coordinates of the texture in the mapping node…and decrease/increase that 1.000 in all 3 inputs if necessary if the scale is too little or too much.

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Rsehlers,
This is the link to my blender file. My mesh is really messed up from the dozens of things I did to try and fix the texture. I really appreciate your help hopin to get it 3d printed in time for xmas for a family member.

https://www.mediafire.com/file/l6oegl9pvbfofko/build-for3dprint.blend/file

Michael,
Ya I had to do that otherwise the brick is super tiny for some reason. (Im a newbie). I did try putting it at 1 and it didnt fix the texture tho. Thank you very much for the suggestion tho. Its probably a combination of a few things like that.
Thnx again!!

If it’s for 3d printing the material won’t have any effect on the mesh when you export it as an STL. You need to do the displacement with the displace modifier and/or sculpting.

I just checked your file and the Displace modifier works fine. Just use the displacement map in the modifier and to control the scale of the bricks you change the scale of the UVs

EDIT: Also, the smaller the bricks the more geometry you need, so keep that in mind, the subdivision needs to be higher if you want to get more detail from the displacement map.

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Oh my gosh you got it to work??? brilliant. Thank you so much, I was giving up hope. I followed everything you did in the modifier and data properties but I’m not sure what I need to do in the UV editor. How do I make the brick texture uvchannel_1?

I just selected that one in the UV Maps section, I didn’t made any changes to the UVs.
The active UVmap is the one you select on that panel.

Any idea why mine isnt doing that? I apologize for being so basic. I have so much to learn.

How’s the texture set on the displace modifier?

Oh Im so close now!!! thank you so so much. Still trying to make it look as good as yours. How did you make your mortar go in? mine goes outward.

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On the screenshot I shared I used the Sihney_Blue_Bricks_Height.jpg texture for the displace modifier, I didn’t change anything else.
Other than that, to control the size of the bricks you just have to scale the UVs

Im so sorry to continue to be a bother. Would you be able to check what Im doing wrong. I seem to be going further away the more I try and I keep crashing. Or is there a way for me to view your file?

https://www.mediafire.com/file/6t3dsmx9f1k3h6u/build-for3dprint-2.blend/file