Clay/Ambient Occlusion
Compositing node tree
how you made humans?
This looks really good, would it be possible for you to share some details on how you made it?
They’re just rigged human base meshes with a skin-colored texture
What exactly do you want more info about?
It would be great to hear some rough details on how the different parts where modeled, how the materials where done and what lighting you used.
It’s always interesting to hear about the different techniques people use.
For the center medallion, it was made using a combination of modelling, sculpting and displacement using height maps.
The lighting is mainly a single area light for the whole scene, with a subtle HDRI used as a fill light. There’s also another subtle purple fill light at the bottom of the medallion, of which the point is adding some color variation.
The ice cubes are just displaced cubes with a glass texture that has varying roughness and a noise normal map, and the characters inside are just textured and posed human base meshes. Same for the center figure, who’s just a human base mesh with a black cloak made using simulating a subdivided plain as a cloth
I featured you on BlenderNation, have a great weekend!
You’re on the featured row! ![]()
I am really impressed. Nice job![]()