Moshanator - He is really skinny - you could probably widen up the distance from the back to the front up a bit.
Abdu - He looks pretty good. The GE cannot support Subsurf Modifiers (or they can but it makes them extremely high poly) He could use some textures.
eb264 - He looks quite boxy. The added pollies to round him out will be highly worth it. He needs a head too. Lol
Nitty - Great Job! I love the textures on your first model. Don’t convert the mesh to Triangles - I think that in this case, the GE just halves the triangles into more triangles and it slows it down - I don’t see why everyone thinks that converting to tris makes it run faster. Use Alt + J to convert the Triangles to quads and you’re set. The final result puts it at 633 faces.
Your second one looks quite armored. He also needs a head. Good work guyz. Keep it up!
nitty’s first is not in for consideration. The armour is the main let down. I remember saying originally that there was to be NO armour. So the next top after that will win.
Here its is…http://www.savefile.com/files/1513504
UV mapping for arms isnt that good but it can be fixed in like 10 min, I dont have enough time right now…