This is just an small detail i made for this scene. In the end it will be placed on four pilars at the both end of a bridge to hell itself. I actually have mede it little too detailde for its own good.
—19.02.04—
Alright, here is some inside shots from the Hell-do-nism bar. As you can see I’ve changed the tile texture and retexturedsome other areas as well… and doorhandles. I added those.
Keep those commenst firing. and I know that stage looks crappy.
Looks cool,…i like the way you modelled the interior, but I am noticing some slight tiling on the bricks. you could go into a paint program, and change the values on a couple of the bricks that are causing the tiling effect. like i noticed there is one row of bricks near the bottom of the tile that is almost all the same value,…so if you changed a couple of those ones in that row to a bit lighter or darker, that would be half of it right there. what i usually do is to make a render of the tiled texture in blender, and open it up alongside the tile that I will be fixing, so i can look back to the tiled version to see where it’s having problems.
This scene is not ment to be a seriously grim version of hell… I am aiming to do something among more comedic way.
Yeah, the wing bones are rounded, they are actually quite low poly with high subsurf. I gotta decide do I really need to correct them 'cause I have not yet decided do I render these from close range.