Hi.
I’ve got a question.
And it may seem a bit silly for someone.
But 4 e.g. if i’ve decided to rig stuff from 7x7 edge rigged and animated single user planes to crank up characters armature in order to shape bodies from those sheets - I’d get the fact in ribs that I wouldn’t be able to enjoy smooth shading for edges where planes join together by shifted armature bones.
But could something else apart from blur + dilation and or low pixel shader possibly help to get rid of those sharp lines, or at least to help to make joins to look any smoother or less noticeable?!
Any ideas please?!
Thanks in advance