Hellboy bust

This one was sculpted in 3DCoat and rendered with Eevee. I was trying this lose style with 3DC’s dyntopo like sculpting feature. It handles a lot of polygons, but it is quite unstable from version to version. Sometimes it lags, sometimes it doesn’t. I still prefer sculpting in Blender. But it was a good exercise.

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I featured you on BlenderNation, have a great weekend!

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